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@ -1,7 +1,7 @@
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#include <SDL.h>
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#include <SDL_ttf.h>
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char *font_file = "./FantasqueSansMono-Regular.ttf";
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char *font_file = "./NotoColorEmoji.ttf";
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int main(int argc, char *argv[]) {
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printf("hello, world!\n");
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@ -41,12 +41,12 @@ int main(int argc, char *argv[]) {
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SDL_Surface *surface = SDL_GetWindowSurface(window);
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char *msg = "howdy there, enby! 🐘";
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char *msg = "🐘";
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// thanks to https://stackoverflow.com/questions/22886500/how-to-render-text-in-sdl2 for some actually useful code here
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SDL_Color white = {255, 255, 255};
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SDL_Color white = {255, 255, 255, 255};
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SDL_Color black = {0, 0, 0};
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SDL_Surface* text = TTF_RenderUTF8_Blended(font, msg, white);
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SDL_Surface* text = TTF_RenderUTF8_Shaded(font, msg, white, black);
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SDL_BlitSurface(text, NULL, surface, NULL);
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// monospace -> fixed width (duh)
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