|
|
|
|
|
|
114
|
var front = trixl.camera.front();
|
114
|
var front = trixl.camera.front();
|
|
115
|
var strafe = trixl.camera.strafe(front);
|
115
|
var strafe = trixl.camera.strafe(front);
|
|
116
|
|
116
|
|
|
117
|
trixl.camera.rotateAround(dx, trixl.camera.up);
|
|
|
|
118
|
trixl.camera.rotateAround(dy, strafe);
|
|
|
|
|
|
117
|
trixl.camera.rotateAround(-dx, trixl.camera.up);
|
|
|
|
118
|
trixl.camera.rotateAround(-dy, strafe);
|
|
119
|
}
|
119
|
}
|
|
120
|
trixl.camera.rotateAround = function(angle, axis) {
|
120
|
trixl.camera.rotateAround = function(angle, axis) {
|
|
121
|
var front = trixl.camera.front();
|
121
|
var front = trixl.camera.front();
|