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fix the "MaximumRaySteps" slider

Lucas Stadler 11 年之前
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2279dd4646
共有 1 个文件被更改,包括 1 次插入 和 1 次删除
  1. 1 1
      glsl/raymarching.frag

+ 1 - 1
glsl/raymarching.frag

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#group DistranceEstimator
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#group DistranceEstimator
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uniform float MinimumDistance; slider[0.0,0.01,10.0]
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uniform float MinimumDistance; slider[0.0,0.01,10.0]
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uniform int MaximumRaySteps; slider[10,0,100]
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uniform int MaximumRaySteps; slider[0,10,100]
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// Adapted with minimal changes from [1].
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// Adapted with minimal changes from [1].
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float trace(vec3 from, vec3 direction) {
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float trace(vec3 from, vec3 direction) {