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use less precision, make things prettier?!

and also faster.  magic, kind of.
Lucas Stadler 10 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      glsl/raymarching.js

+ 1 - 1
glsl/raymarching.js

@ -81,7 +81,7 @@ uniform vec2 iResolution;
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uniform vec3 iMouse;
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const int MaximumRaySteps = 150;
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const float MinimumDistance = 0.0000001;
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const float MinimumDistance = 0.0001;
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float DistanceEstimator(vec3 pos);
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