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@ -161,7 +161,7 @@ pub fn main() !void {
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161
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161
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pos = 0;
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162
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162
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163
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163
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num_lines = 0;
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164
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var lines = std.mem.split(result, "\n");
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164
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var lines = std.mem.split(u8, result, "\n");
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165
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165
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var line = lines.next();
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166
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166
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while (line != null) : (line = lines.next()) {
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167
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167
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num_lines += 1;
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@ -223,7 +223,7 @@ pub fn main() !void {
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223
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223
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_ = c.SDL_RenderCopy(renderer, texture, null, &c.SDL_Rect{ .x = 0, .y = 0, .w = @intCast(c_int, msg.len) * glyph_width, .h = glyph_height });
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224
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224
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225
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225
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var i: c_int = 1;
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226
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var lines = std.mem.split(result, "\n");
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226
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var lines = std.mem.split(u8, result, "\n");
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227
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227
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var line = lines.next();
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228
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228
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{
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229
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229
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var skipped: i32 = 0;
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