|
|
@ -0,0 +1,73 @@
|
|
|
1
|
<!doctype html>
|
|
|
2
|
<html>
|
|
|
3
|
<head>
|
|
|
4
|
<title>.jelly</title>
|
|
|
5
|
<meta charset="utf-8" />
|
|
|
6
|
<style>
|
|
|
7
|
body { margin: 0; padding: 0; }
|
|
|
8
|
</style>
|
|
|
9
|
</head>
|
|
|
10
|
|
|
|
11
|
<body>
|
|
|
12
|
<canvas id='stage'></canvas>
|
|
|
13
|
<p>Inspired by <a href="http://thefloorisjelly.tumblr.com/post/13477420108/what-technology-library-do-you-use-to-create-the-jelly">The Floor is Jelly</a>.</p>
|
|
|
14
|
|
|
|
15
|
<script>
|
|
|
16
|
var stage = document.querySelector('#stage');
|
|
|
17
|
var ctx = stage.getContext('2d');
|
|
|
18
|
|
|
|
19
|
var Rect = function(sx, sy, width, height) {
|
|
|
20
|
var inc = 25;
|
|
|
21
|
|
|
|
22
|
var upperLeft = {start: {x: sx, y: sy + inc},
|
|
|
23
|
control: {x: sx, y: sy},
|
|
|
24
|
end: {x: sx + inc, y: sy}};
|
|
|
25
|
var upperRight = {start: {x: sx + width - inc, y: sy},
|
|
|
26
|
control: {x: sx + width, y: sy},
|
|
|
27
|
end: {x: sx + width, y: sy + inc}};
|
|
|
28
|
var lowerRight = {start: {x: sx + width, y: sy + height - inc},
|
|
|
29
|
control: {x: sx + width, y: sy + height},
|
|
|
30
|
end: {x: sx + width - inc, y: sy + height}};
|
|
|
31
|
var lowerLeft = {start: {x: sx + inc, y: sy + height},
|
|
|
32
|
control: {x: sx, y: sy + height},
|
|
|
33
|
end: {x: sx, y: sy + height - inc}};
|
|
|
34
|
|
|
|
35
|
var segments = [upperLeft,
|
|
|
36
|
{start: upperLeft.end, control: {x: sx + width / 2, y: sy}, end: upperRight.start},
|
|
|
37
|
upperRight,
|
|
|
38
|
{start: upperRight.end, control: {x: sx + width, y: sy + height / 2}, end: lowerRight.start},
|
|
|
39
|
lowerRight,
|
|
|
40
|
{start: lowerRight.end, control: {x: sx + width / 2, y: sy + height}, end: lowerLeft.start},
|
|
|
41
|
lowerLeft,
|
|
|
42
|
{start: lowerLeft.end, control: {x: sx, y: sy + height / 2}, end: upperLeft.start}];
|
|
|
43
|
|
|
|
44
|
var segments = [];
|
|
|
45
|
|
|
|
46
|
segments.push(upperLeft);
|
|
|
47
|
for (var i = sx + inc; i < sx + width - inc; i += inc) {
|
|
|
48
|
var prev = segments[segments.length - 1];
|
|
|
49
|
segments.push({start: prev.end,
|
|
|
50
|
control: {x: i, y: sy + Math.random() * i/3},
|
|
|
51
|
end: {x: i + inc, y: sy}});
|
|
|
52
|
}
|
|
|
53
|
|
|
|
54
|
segments.push(upperRight);
|
|
|
55
|
|
|
|
56
|
this.draw = function(ctx) {
|
|
|
57
|
ctx.beginPath();
|
|
|
58
|
|
|
|
59
|
for (var i = 0; i < segments.length; i++) {
|
|
|
60
|
var segment = segments[i];
|
|
|
61
|
ctx.moveTo(segment.start.x, segment.start.y);
|
|
|
62
|
ctx.quadraticCurveTo(segment.control.x, segment.control.y, segment.end.x, segment.end.y);
|
|
|
63
|
}
|
|
|
64
|
|
|
|
65
|
ctx.stroke();
|
|
|
66
|
}
|
|
|
67
|
}
|
|
|
68
|
|
|
|
69
|
var r = new Rect(50, 50, 200, 100);
|
|
|
70
|
r.draw(ctx);
|
|
|
71
|
</script>
|
|
|
72
|
</body>
|
|
|
73
|
</html>
|