Quellcode durchsuchen

reorder includes in the default shader

Lucas Stadler vor 10 Jahren
Ursprung
Commit
6017623117
1 geänderte Dateien mit 2 neuen und 4 gelöschten Zeilen
  1. 2 4
      glsl/defaultFiles.js

+ 2 - 4
glsl/defaultFiles.js

@ -6,6 +6,7 @@ void main() {
6 6
  gl_FragColor = vec4(gl_FragCoord.xy / iResolution, blue, 1.0);
7 7
}`,
8 8
  "default.frag": `//#include "includes/sphere-tracer.frag"
9
//#include "includes/default-main.frag"
9 10
//#include "includes/iq-primitives.frag"
10 11
//#include "includes/cupe-primitives.frag"
11 12
@ -20,10 +21,7 @@ float DistanceEstimator(vec3 pos) {
20 21
  //           udBox(pos, vec3(1.0, 0.3, 1.0)));
21 22
  return min(max(-sphere(pos), udBox(pos, vec3(0.75))),
22 23
             sphere(pos, 0.05 + 0.25 * (1.0 + sin(iGlobalTime * 0.5)*0.5)));
23
}
24
25
//#include "includes/default-main.frag"
26
`,
24
}`,
27 25
  "includes/iq-primitives.frag": `float sphere(vec3 pos) {
28 26
  return length(pos) - 1.0;
29 27
}