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a bit more info about what this is & how to use it

Lucas Stadler %!s(int64=10) %!d(string=hace) años
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      glsl/raymarching.js

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glsl/raymarching.js

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// # Rendering Signed Distance Functions with WebGL
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//
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// Yes, you can do this in Shadertoy, but this is how you can do it from scratch.
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// (It also loads a lot faster.)
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//
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// Use it by opening the Scratchpad in Firefox and evaluate the code with `Ctrl-R`
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// to rerender.  Including via `<script>` should also work.
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//
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// # Resources
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//
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// - [Raw WebGL](http://nickdesaulniers.github.io/RawWebGL) ([video](https://www.youtube.com/watch?v=H4c8t6myAWU))