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fix camera orientation.

now it's more like looking around and less like rotating around the
focus.
Lucas Stadler преди 12 години
родител
ревизия
b2051da386
променени са 1 файла, в които са добавени 1 реда и са изтрити 2 реда
  1. 1 2
      js/pixl/public/trixl.html

+ 1 - 2
js/pixl/public/trixl.html

@ -146,8 +146,7 @@
146 146
		var offset = {x: 0, y: 0, z: 0};
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		program.transform = gl.getUniformLocation(program, 'transform');
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		trixl.redraw = function() {
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			var camera = mat4.lookAt([], trixl.camera.pos, trixl.camera.focus, trixl.camera.up);
150
			var view = mat4.invert([], camera);
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			var view = mat4.lookAt([], trixl.camera.pos, trixl.camera.focus, trixl.camera.up);
151 150
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			var aspect = trixl.window.w / trixl.window.h;
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			var transform = function(pos) {