|
|
|
|
|
|
78
|
y: pixl.window.h / 2 + (world_pos.y - pixl.pos.y) * pixl.size};
|
78
|
y: pixl.window.h / 2 + (world_pos.y - pixl.pos.y) * pixl.size};
|
|
79
|
}
|
79
|
}
|
|
80
|
|
80
|
|
|
|
|
81
|
pixl.area = {};
|
|
|
|
82
|
pixl.area.w2 = function() { return Math.round(pixl.window.w / pixl.size / 2); };
|
|
|
|
83
|
pixl.area.h2 = function() { return Math.round(pixl.window.h / pixl.size / 2); };
|
|
|
|
84
|
|
|
81
|
pixl.at = function(pos) {
|
85
|
pixl.at = function(pos) {
|
|
82
|
var p = pixl.world[pos.x + "," + pos.y];
|
86
|
var p = pixl.world[pos.x + "," + pos.y];
|
|
83
|
return p !== undefined && p.color !== "white";
|
87
|
return p !== undefined && p.color !== "white";
|