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document camera movements

Lucas Stadler 10 年之前
父節點
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共有 1 個文件被更改,包括 6 次插入1 次删除
  1. 6 1
      glsl/docs.js

+ 6 - 1
glsl/docs.js

@ -75,7 +75,7 @@ docsEl.textContent = `# shaders!
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Use the sliders on the left to change values used in the shader.
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## Keyboard shortcuts
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## Keyboard shortcuts and navigation
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- \`Ctrl-Enter\` reruns the shader
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- \`Ctrl-e\` toggles the editor
@ -83,6 +83,11 @@ Use the sliders on the left to change values used in the shader.
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- \`Space\` toggles animation
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- \`Ctrl-h\` toggles help
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You can move around using keyboard and mouse.  Pressing W (or Up) moves the camera
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forward, pressing S (or Down) moves it backwards.  By pressing the left mouse button
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and moving the mouse, you can "look around" then use the keyboard to move in that
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direction.
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## Default uniforms
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- \`uniform vec2 iResolution\`: resolution of the canvas