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@ -267,7 +267,7 @@ void main() {
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267
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267
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gl.clear(gl.COLOR_BUFFER_BIT);
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268
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268
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269
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269
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var vertexShader = compileShader(gl, gl.VERTEX_SHADER, vertexShaderSrc);
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270
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var fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSrc);
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270
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var fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, tt.fragmentShaderSrc);
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271
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271
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272
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272
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var program = tt.program = linkShaders(gl, vertexShader, fragmentShader);
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273
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273
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gl.useProgram(program);
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@ -377,11 +377,11 @@ void main() {
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377
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377
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}
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378
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378
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379
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379
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window.addEventListener('keydown', function(ev) {
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380
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if (ev.ctrlKey && ev.keyCode == 72) {
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380
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if (ev.ctrlKey && ev.keyCode == 72) { // Ctrl + H
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381
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381
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ev.preventDefault();
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382
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382
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editor.toggle();
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383
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383
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}
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384
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})
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384
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});
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385
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385
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} catch (e) {
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386
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386
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displayError(e);
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387
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387
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}
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