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Lucas Stadler 0bdd51934b don't compute the bounding sphere. 12 jaren geleden
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data d50abe128d add save and load api calls. 12 jaren geleden
public 0bdd51934b don't compute the bounding sphere. 12 jaren geleden
.gitignore 3133c0b5f5 use controls from three.js. 12 jaren geleden
Makefile 3133c0b5f5 use controls from three.js. 12 jaren geleden
README.md 795a6dc777 bug: overwriting trixls isn't properly supported. 12 jaren geleden
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README.md

pixl!

draw pixls.

what it looks like

see the whirlwind intro for a quickstart.

it's live at http://pixl.papill0n.org.

trixl!

pixl in 3 dimensions. you can even import the data from pixl.

see it live at http://pixl.papill0n.org/3.

// quick start (type the following in the console):
trixl.generate.fun()

todo

  • code sharing (especially for worlds created and dynamics, but also for libraries/modules that could be shared)
  • multiplayer backend as for pixl
  • live-editing from a built-in editor (similar to firefox' scratchpad, but on the page. should also support saving code to localStorage.)
  • better performance. noticable lag at 10000 trixls, probably batch-drawing would help, but how? first find out what the bottleneck is.
  • bug: sometimes when moving the mouse to certain positions (edges of the screen?) the camera rapidly alternates between two positions
  • bug: doesn't work in chrome, as it's missing support for iterators and the keys() function on maps. i didn't find any convenient polyfills (keys() should return something iterator-like, e.g. returning raw values on next() and StopIteration when the end is reached.)
  • bug: overwriting trixls isn't supported as Map#set compares by reference and not by value. maybe use chunks instead? (could be a performance boost as well.)