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// Playing around with SDL + TTF.
//
// Based on `hello_sdl.c`, zig + SDL code from https://github.com/andrewrk/sdl-zig-demo.
//
// Resources:
// - http://wiki.libsdl.org/CategoryAPI
// - https://www.libsdl.org/projects/SDL_ttf/docs/SDL_ttf.html
//
// Unrelatedly, https://ziglang.org/learn/samples/ lead me to
// raylib, which looks like a really neat library to get started with
// game programming without Godot or Unity:
// https://github.com/raysan5/raylib
const c = @cImport({
@cInclude("SDL2/SDL.h");
@cInclude("SDL2/SDL_ttf.h");
});
const std = @import("std");
// commands wishlist:
// - search (e.g. default current dir + /usr/include)
// - launch with logs (default launcher, use systemd-run --user --unit=name name?)
// - switch to window
// - open url
// - open shortcuts (logs -> ..., tickets)
// - history (could be another command + some special keybindings)
// output line-by-line -> saved by caller?
// output can be reset
// incremental output vs. final output/action
const ProcessWithOutput = struct {
process: *std.ChildProcess,
stdout_buf: std.ArrayList(u8),
stderr_buf: std.ArrayList(u8),
dead_fds: usize = 0,
max_output_bytes: usize,
cleanup_done: bool = false,
fn spawn(allocator: *std.mem.Allocator, argv: []const []const u8, max_output_bytes: usize) !ProcessWithOutput {
const child = try std.ChildProcess.init(argv, allocator);
child.expand_arg0 = std.ChildProcess.Arg0Expand.expand;
child.stdin_behavior = std.ChildProcess.StdIo.Ignore;
child.stdout_behavior = std.ChildProcess.StdIo.Pipe;
child.stderr_behavior = std.ChildProcess.StdIo.Pipe;
try child.spawn();
return ProcessWithOutput{ .process = child, .stdout_buf = std.ArrayList(u8).init(allocator), .stderr_buf = std.ArrayList(u8).init(allocator), .dead_fds = 0, .max_output_bytes = max_output_bytes };
}
fn is_running(self: *ProcessWithOutput) bool {
if (self.process.term) |_| {
return false;
} else {
return true;
}
}
fn stdout(self: *ProcessWithOutput) []u8 {
return self.stdout_buf.items;
}
fn stderr(self: *ProcessWithOutput) []u8 {
return self.stderr_buf.items;
}
// poll: https://github.com/ziglang/zig/blob/master/lib/std/child_process.zig#L206
// basically do one iteration with no blocking each time it runs and thus get the output incrementally?
fn poll(self: *ProcessWithOutput) !void {
if (!self.is_running()) {
return;
}
var poll_fds = [_]std.os.pollfd{
.{ .fd = self.process.stdout.?.handle, .events = std.os.POLL.IN, .revents = undefined },
.{ .fd = self.process.stderr.?.handle, .events = std.os.POLL.IN, .revents = undefined },
};
// We ask for ensureTotalCapacity with this much extra space. This has more of an
// effect on small reads because once the reads start to get larger the amount
// of space an ArrayList will allocate grows exponentially.
const bump_amt = 512;
const err_mask = std.os.POLL.ERR | std.os.POLL.NVAL | std.os.POLL.HUP;
if (self.dead_fds >= poll_fds.len) {
return;
}
const events = try std.os.poll(&poll_fds, 0);
if (events == 0) {
return;
}
var remove_stdout = false;
var remove_stderr = false;
// Try reading whatever is available before checking the error
// conditions.
// It's still pstd.ossible to read after a POLL.HUP is received, always
// check if there's some data waiting to be read first.
if (poll_fds[0].revents & std.os.POLL.IN != 0) {
// stdout is ready.
const new_capacity = std.math.min(self.stdout_buf.items.len + bump_amt, self.max_output_bytes);
try self.stdout_buf.ensureTotalCapacity(new_capacity);
const buf = self.stdout_buf.unusedCapacitySlice();
if (buf.len == 0) return error.StdoutStreamTooLong;
const nread = try std.os.read(poll_fds[0].fd, buf);
self.stdout_buf.items.len += nread;
std.debug.print("read {d} bytes ({d} total, {d} max)\n", .{ nread, self.stdout_buf.items.len, self.max_output_bytes });
// Remove the fd when the EOF condition is met.
remove_stdout = nread == 0;
} else {
remove_stdout = poll_fds[0].revents & err_mask != 0;
}
if (poll_fds[1].revents & std.os.POLL.IN != 0) {
// stderr is ready.
const new_capacity = std.math.min(self.stderr_buf.items.len + bump_amt, self.max_output_bytes);
try self.stderr_buf.ensureTotalCapacity(new_capacity);
const buf = self.stderr_buf.unusedCapacitySlice();
if (buf.len == 0) return error.StderrStreamTooLong;
const nread = try std.os.read(poll_fds[1].fd, buf);
self.stderr_buf.items.len += nread;
// Remove the fd when the EOF condition is met.
remove_stderr = nread == 0;
} else {
remove_stderr = poll_fds[1].revents & err_mask != 0;
}
// Exclude the fds that signaled an error.
if (remove_stdout) {
poll_fds[0].fd = -1;
self.dead_fds += 1;
}
if (remove_stderr) {
poll_fds[1].fd = -1;
self.dead_fds += 1;
}
}
fn deinit(self: *ProcessWithOutput) void {
self.stdout_buf.deinit();
self.stderr_buf.deinit();
self.process.deinit();
}
};
const Runner = struct {
name: []const u8,
run_always: bool,
process: ?ProcessWithOutput = null,
toArgv: fn (cmd: []const u8) []const []const u8,
isActive: fn (cmd: []const u8) bool,
fn run(self: *Runner, allocator: *std.mem.Allocator, cmd: []const u8, is_confirmed: bool) !bool {
if (!self.run_always and !is_confirmed) {
return false;
}
if (!self.isActive(cmd)) {
return false;
}
// stop already running command, restart with new cmd
if (self.process) |*process| {
if (process.is_running()) {
_ = process.process.kill() catch |err| switch (err) {
error.FileNotFound => {
// TODO: report error to user
std.debug.print("killing: {s}\n", .{err});
},
else => {
return err;
},
};
process.deinit();
}
}
const argv = self.toArgv(cmd);
std.debug.print("{s} -> {s}\n", .{ cmd, argv });
self.process = try ProcessWithOutput.spawn(allocator, argv, 1024 * 1024);
return true;
}
fn output(self: *Runner) ![]const u8 {
if (self.process) |*process| {
process.poll() catch |err| switch (err) {
error.StdoutStreamTooLong => {
std.debug.print("too much output, killing\n", .{});
_ = try process.process.kill();
},
else => {
return err;
},
};
//std.debug.print("{d} ({d})\n", .{ process.stdout_buf.items.len, process.stderr_buf.items.len });
if (process.stdout_buf.items.len > 0) {
return process.stdout();
} else if (process.stderr_buf.items.len > 0) {
return process.stderr();
}
}
return "<no output>";
}
fn deinit(self: *Runner) void {
if (self.process) |*process| {
process.deinit();
}
}
};
var cmd_buf: [1000]u8 = undefined;
const GoDocRunner = struct {
fn init() Runner {
return Runner{ .name = "go doc", .run_always = true, .toArgv = toArgv, .isActive = isActive };
}
fn isActive(cmd: []const u8) bool {
return cmd.len > 3 and std.mem.startsWith(u8, cmd, "go ");
}
fn toArgv(cmd: []const u8) []const []const u8 {
// NO idea why bufPrint is required, but without `cmd` will just be some random bit of memory, which is rude.
_ = std.fmt.bufPrint(&cmd_buf, "{s}\x00", .{cmd["go ".len..]}) catch "???";
return &[_][]const u8{ "go", "doc", &cmd_buf };
}
};
const PythonHelpRunner = struct {
fn init() Runner {
return Runner{ .name = "python help", .run_always = true, .toArgv = toArgv, .isActive = isActive };
}
fn isActive(cmd: []const u8) bool {
return cmd.len > 3 and std.mem.startsWith(u8, cmd, "py ");
}
fn toArgv(cmd: []const u8) []const []const u8 {
_ = std.fmt.bufPrint(&cmd_buf, "import {s}; help({s});\x00", .{ std.mem.sliceTo(cmd["py ".len..], '.'), cmd["py ".len..] }) catch "???";
return &[_][]const u8{ "python", "-c", &cmd_buf };
}
};
const PythonRunner = struct {
fn init() Runner {
return Runner{ .name = "python run", .run_always = true, .toArgv = toArgv, .isActive = isActive };
}
fn isActive(cmd: []const u8) bool {
return cmd.len > 3 and std.mem.startsWith(u8, cmd, "py! ");
}
fn toArgv(cmd: []const u8) []const []const u8 {
_ = std.fmt.bufPrint(&cmd_buf, "print({s})\x00", .{cmd["py! ".len..]}) catch "???";
return &[_][]const u8{ "python", "-c", &cmd_buf };
}
};
const HelpRunner = struct {
fn init() Runner {
return Runner{ .name = "--help", .run_always = true, .toArgv = toArgv, .isActive = isActive };
}
fn isActive(cmd: []const u8) bool {
return std.mem.endsWith(u8, cmd, " --help");
}
fn toArgv(cmd: []const u8) []const []const u8 {
_ = std.fmt.bufPrint(&cmd_buf, "{s}\x00", .{cmd[0 .. cmd.len - " --help".len]}) catch "???";
return &[_][]const u8{ &cmd_buf, "--help" };
}
};
const ManPageRunner = struct {
fn init() Runner {
return Runner{ .name = "man page", .run_always = true, .toArgv = toArgv, .isActive = isActive };
}
fn isActive(cmd: []const u8) bool {
return cmd.len > "man ".len + 2 and std.mem.startsWith(u8, cmd, "man ");
}
fn toArgv(cmd: []const u8) []const []const u8 {
_ = std.fmt.bufPrint(&cmd_buf, "{s}\x00", .{cmd["man ".len..]}) catch "???";
return &[_][]const u8{ "man", &cmd_buf };
}
};
const SearchRunner = struct {
fn init() Runner {
return Runner{ .name = "search", .run_always = true, .toArgv = toArgv, .isActive = isActive };
}
fn isActive(cmd: []const u8) bool {
return cmd.len > "s ".len and std.mem.startsWith(u8, cmd, "s ");
}
fn toArgv(cmd: []const u8) []const []const u8 {
_ = std.fmt.bufPrint(&cmd_buf, "{s}\x00", .{cmd["s ".len..]}) catch "???";
return &[_][]const u8{ "ag", &cmd_buf, "/home/luna/k/the-thing" };
}
};
const LogsRunner = struct {
fn init() Runner {
return Runner{ .name = "logs", .run_always = true, .toArgv = toArgv, .isActive = isActive };
}
fn isActive(cmd: []const u8) bool {
return std.mem.startsWith(u8, cmd, "logs");
}
fn toArgv(cmd: []const u8) []const []const u8 {
if (cmd.len <= "logs ".len) {
return &[_][]const u8{ "journalctl", "-b" };
}
const service = cmd["logs ".len..];
_ = std.fmt.bufPrint(&cmd_buf, "(systemctl status {s} &> /dev/null && journalctl -u {s} -f) || (systemctl status --user {s} &> /dev/null && journalctl --user -u {s} -f) || echo \"no logs for '{s}'\"\x00", .{ service, service, service, service, service }) catch "???";
return &[_][]const u8{ "bash", "-c", &cmd_buf };
}
};
const QalcRunner = struct {
fn init() Runner {
return Runner{ .name = "qalc", .run_always = true, .toArgv = toArgv, .isActive = isActive };
}
fn isActive(cmd: []const u8) bool {
return cmd.len > 0 and std.ascii.isDigit(cmd[0]);
}
fn toArgv(cmd: []const u8) []const []const u8 {
_ = std.fmt.bufPrint(&cmd_buf, "{s}\x00", .{cmd}) catch "???";
return &[_][]const u8{ "qalc", "-terse", &cmd_buf };
}
};
pub fn main() !void {
var general_purpose_allocator = std.heap.GeneralPurposeAllocator(.{}){};
defer {
_ = general_purpose_allocator.detectLeaks();
}
const gpa = &general_purpose_allocator.allocator;
const args = try std.process.argsAlloc(gpa);
defer std.process.argsFree(gpa, args);
if (c.SDL_Init(c.SDL_INIT_VIDEO) != 0) {
c.SDL_Log("Unable to initialize SDL: %s", c.SDL_GetError());
return error.SDLInitializationFailed;
}
defer c.SDL_Quit();
if (c.TTF_Init() != 0) {
c.SDL_Log("Unable to initialize SDL_ttf: %s", c.TTF_GetError());
return error.TTFInitializationFailed;
}
defer c.TTF_Quit();
var font_file = if (args.len > 1) args[1] else "/usr/share/fonts/TTF/FantasqueSansMono-Regular.ttf";
const font = c.TTF_OpenFont(font_file, 16) orelse {
c.SDL_Log("Unable to load font: %s", c.TTF_GetError());
return error.TTFInitializationFailed;
};
defer c.TTF_CloseFont(font);
c.SDL_Log("Using font %s", font_file.ptr);
// assume monospace font
var glyph_width: c_int = 0;
if (c.TTF_GlyphMetrics(font, 'g', null, null, null, null, &glyph_width) != 0) {
c.SDL_Log("Unable to measure glyph: %s", c.TTF_GetError());
return error.TTFInitializationFailed;
}
var glyph_height = c.TTF_FontLineSkip(font);
var window_width = glyph_width * 100;
var window_height = glyph_height * 20;
const screen = c.SDL_CreateWindow("hello fonts", c.SDL_WINDOWPOS_CENTERED, c.SDL_WINDOWPOS_CENTERED, window_width, window_height, c.SDL_WINDOW_BORDERLESS | c.SDL_WINDOW_OPENGL) orelse {
c.SDL_Log("Unable to create window: %s", c.SDL_GetError());
return error.SDLInitializationFailed;
};
defer c.SDL_DestroyWindow(screen);
const op: f32 = 0.5;
if (c.SDL_SetWindowOpacity(screen, op) != 0) {
c.SDL_Log("Unable to make window transparent: %s", c.SDL_GetError());
}
var opacity: f32 = 10.0;
_ = c.SDL_GetWindowOpacity(screen, &opacity);
c.SDL_Log("opacity: %f", opacity);
const renderer = c.SDL_CreateRenderer(screen, -1, c.SDL_RENDERER_ACCELERATED);
var msg = " ".*;
var msg_overlay = " ".*;
var pos: usize = 0;
var max_chars = std.math.min(@divTrunc(@intCast(usize, window_width), @intCast(usize, glyph_width)), msg.len);
var result: []const u8 = try gpa.alloc(u8, 0);
defer gpa.free(result);
const keyboardState = c.SDL_GetKeyboardState(null);
c.SDL_StartTextInput();
var commands = [_]Runner{
GoDocRunner.init(),
PythonHelpRunner.init(),
PythonRunner.init(),
HelpRunner.init(),
ManPageRunner.init(),
SearchRunner.init(),
LogsRunner.init(),
QalcRunner.init(),
};
var quit = false;
var skip: i32 = 0;
var num_lines: i32 = 0;
var changed = false;
var lastChange: u32 = 0;
while (!quit) {
var confirmed = false;
var event: c.SDL_Event = undefined;
while (c.SDL_PollEvent(&event) != 0) {
const ctrlPressed = (keyboardState[c.SDL_SCANCODE_LCTRL] != 0);
switch (event.@"type") {
c.SDL_QUIT => {
quit = true;
},
c.SDL_WINDOWEVENT => {
switch (event.window.event) {
c.SDL_WINDOWEVENT_SIZE_CHANGED => {
window_width = event.window.data1;
window_height = event.window.data2;
},
else => {},
}
},
c.SDL_KEYDOWN => {
if (ctrlPressed) {
switch (event.key.keysym.sym) {
c.SDLK_a => {
if (msg_overlay[pos] == '_') {
msg_overlay[pos] = ' ';
}
pos = 0;
msg_overlay[pos] = '_';
},
c.SDLK_k => {
var i: usize = 0;
while (i < max_chars) : (i += 1) {
msg[i] = ' ';
}
msg[max_chars] = 0;
pos = 0;
},
c.SDLK_c => {
const clipboard_text = try gpa.dupeZ(u8, result);
if (c.SDL_SetClipboardText(clipboard_text) != 0) {
c.SDL_Log("Could not set clipboard text: %s", c.SDL_GetError());
}
gpa.free(clipboard_text);
},
c.SDLK_v => {
const clipboard_text = c.SDL_GetClipboardText();
if (std.mem.len(clipboard_text) == 0) {
c.SDL_Log("Could not get clipboard: %s", c.SDL_GetError());
} else {
const initial_pos = pos;
while (pos < max_chars and pos - initial_pos < std.mem.len(clipboard_text)) : (pos += 1) {
msg[pos] = clipboard_text[pos - initial_pos];
}
msg[pos] = ' ';
msg[max_chars] = 0;
}
c.SDL_free(clipboard_text);
changed = true;
},
else => {},
}
} else {
switch (event.key.keysym.sym) {
c.SDLK_ESCAPE => {
quit = true;
},
c.SDLK_BACKSPACE => {
if (msg_overlay[pos] == '_') {
msg_overlay[pos] = ' ';
}
if (pos > 0) {
msg[pos - 1] = ' ';
}
pos = if (pos == 0) max_chars - 1 else (pos - 1) % (max_chars - 1);
msg_overlay[pos] = '_';
changed = true;
},
c.SDLK_RETURN => {
skip = 0;
confirmed = true;
},
c.SDLK_UP => {
if (skip > 0) {
skip -= 1;
}
},
c.SDLK_PAGEUP => {
if (skip < 10) {
skip = 0;
} else {
skip -= 10;
}
},
c.SDLK_DOWN => {
skip += 1;
},
c.SDLK_PAGEDOWN => {
skip += 10;
},
c.SDLK_HOME => {
skip = 0;
},
c.SDLK_END => {
if (num_lines > 10) {
skip = num_lines - 10;
}
},
else => {},
}
}
},
c.SDL_TEXTINPUT => {
if (!ctrlPressed and event.text.text.len > 0) {
c.SDL_Log("input: '%s' at %d", event.text.text, pos);
msg[pos] = event.text.text[0];
msg_overlay[pos] = ' ';
pos = (pos + 1) % (max_chars - 1);
changed = true;
}
},
else => {},
}
}
const cmd = std.mem.trim(u8, std.mem.sliceTo(&msg, 0), &std.ascii.spaces);
if (changed and c.SDL_GetTicks() - lastChange > 100) {
for (commands) |*command| {
_ = try command.run(gpa, cmd, confirmed);
}
changed = false;
lastChange = c.SDL_GetTicks();
}
_ = c.SDL_SetRenderDrawColor(renderer, 0, 0, 0, 100);
//_ = c.SDL_SetRenderDrawBlendMode(renderer, c.SDL_BlendMode.SDL_BLENDMODE_BLEND);
_ = c.SDL_RenderClear(renderer);
// thanks to https://stackoverflow.com/questions/22886500/how-to-render-text-in-sdl2 for some actually useful code here
const white: c.SDL_Color = c.SDL_Color{ .r = 255, .g = 255, .b = 255, .a = 255 };
const gray: c.SDL_Color = c.SDL_Color{ .r = 150, .g = 150, .b = 150, .a = 255 };
const black: c.SDL_Color = c.SDL_Color{ .r = 0, .g = 0, .b = 0, .a = 255 };
{
// Shaded vs Solid gives a nicer output, with solid the output
// was squiggly and not aligned with a baseline.
const text = c.TTF_RenderUTF8_Shaded(font, &msg, white, black);
const texture = c.SDL_CreateTextureFromSurface(renderer, text);
c.SDL_FreeSurface(text);
_ = c.SDL_RenderCopy(renderer, texture, null, &c.SDL_Rect{ .x = 0, .y = 0, .w = @intCast(c_int, msg.len) * glyph_width, .h = glyph_height });
}
{
const text = c.TTF_RenderUTF8_Shaded(font, &msg_overlay, white, c.SDL_Color{ .r = 0, .g = 0, .b = 0, .a = 0 });
const texture = c.SDL_CreateTextureFromSurface(renderer, text);
if (c.SDL_SetTextureBlendMode(texture, c.SDL_BLENDMODE_ADD) != 0) {
c.SDL_Log("Unable set texture blend mode: %s", c.SDL_GetError());
}
c.SDL_FreeSurface(text);
_ = c.SDL_RenderCopy(renderer, texture, null, &c.SDL_Rect{ .x = 0, .y = 0, .w = @intCast(c_int, msg.len) * glyph_width, .h = glyph_height });
}
var i: c_int = 1;
for (commands) |*command| {
if (!command.isActive(cmd)) {
continue;
}
{
const name = try gpa.dupeZ(u8, command.name);
const result_text = c.TTF_RenderUTF8_Shaded(font, name, gray, c.SDL_Color{ .r = 0, .g = 0, .b = 0, .a = 255 });
gpa.free(name);
const result_texture = c.SDL_CreateTextureFromSurface(renderer, result_text);
_ = c.SDL_RenderCopy(renderer, result_texture, null, &c.SDL_Rect{ .x = window_width - @intCast(c_int, command.name.len) * glyph_width, .y = 0, .w = @intCast(c_int, command.name.len) * glyph_width, .h = glyph_height });
c.SDL_FreeSurface(result_text);
c.SDL_DestroyTexture(result_texture);
}
//std.debug.print("{s} {d} {d}\n", .{ command.process.is_running(), command.process.stdout_buf.items.len, command.process.stdout_buf.capacity });
var lines = std.mem.split(u8, try command.output(), "\n");
var line = lines.next();
{
var skipped: i32 = 0;
while (skipped < skip and line != null) : (skipped += 1) {
line = lines.next();
}
}
while (line != null and i * glyph_height < window_height) {
const line_c = try gpa.dupeZ(u8, line.?);
// TODO: render tabs at correct width (or some width at least)
const result_text = c.TTF_RenderUTF8_Shaded(font, line_c, white, black);
gpa.free(line_c);
const result_texture = c.SDL_CreateTextureFromSurface(renderer, result_text);
_ = c.SDL_RenderCopy(renderer, result_texture, null, &c.SDL_Rect{ .x = 0, .y = i * glyph_height, .w = @intCast(c_int, line.?.len) * glyph_width, .h = glyph_height });
c.SDL_FreeSurface(result_text);
c.SDL_DestroyTexture(result_texture);
i += 1;
line = lines.next();
}
}
_ = c.SDL_RenderPresent(renderer);
c.SDL_Delay(16);
}
// clean up memory and processes
for (commands) |*command| {
command.deinit();
}
}
// tests
test "trim []const u8" {
const untrimmed: []const u8 = " hey there ";
const trimmed = std.mem.trim(u8, untrimmed, &std.ascii.spaces);
try std.testing.expect(trimmed.len < untrimmed.len);
try std.testing.expect(trimmed.len == 9);
try std.testing.expect(std.mem.eql(u8, trimmed, "hey there"));
}
test "trim [*:0]const u8" {
const untrimmed: [*:0]const u8 = " hey there ";
const to_trim: [*:0]const u8 = " ";
const trimmed = std.mem.trim(u8, std.mem.sliceTo(untrimmed, 0), std.mem.sliceTo(to_trim, 0));
try std.testing.expect(std.mem.len(trimmed) < std.mem.len(untrimmed));
try std.testing.expect(trimmed.len == 9);
try std.testing.expect(std.mem.eql(u8, trimmed, "hey there"));
}
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