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always render at least *something*

Lucas Stadler 10 年之前
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6b3341fe2e
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      glsl/raymarching.frag

+ 1 - 1
glsl/raymarching.frag

@ -18,7 +18,7 @@
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#group DistranceEstimator
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uniform float MinimumDistance; slider[0.0,0.01,10.0]
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uniform int MaximumRaySteps; slider[0,10,100]
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uniform int MaximumRaySteps; slider[1,10,100]
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// Defined later, must be forward declared for use in `trace`.
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float DistanceEstimator(vec3 pos);