Pārlūkot izejas kodu

remove outdated comments

or rather, move the original commented code to where it should be,
removing the fixed values which are now replaced by parameters.
Lucas Stadler 10 gadi atpakaļ
vecāks
revīzija
834ecf166c
1 mainītis faili ar 2 papildinājumiem un 3 dzēšanām
  1. 2 3
      glsl/raymarching.js

+ 2 - 3
glsl/raymarching.js

@ -164,9 +164,8 @@ void main() {
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  float time = 15.0 + 0.0; // iGlobalTime
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  // camera	
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  //vec3 ro = vec3(1.0, 2.0, -1.0); //vec3( -0.5+3.2*cos(0.1*time + 6.0*mo.x), 1.0 + 2.0*mo.y, 0.5 + 3.2*sin(0.1*time + 6.0*mo.x) );
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  vec3 ro = origin;
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  vec3 ta = angle; //vec3(0.0); //vec3( -0.5, -0.4, 0.5 );
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  vec3 ro = origin; //vec3( -0.5+3.2*cos(0.1*time + 6.0*mo.x), 1.0 + 2.0*mo.y, 0.5 + 3.2*sin(0.1*time + 6.0*mo.x) );
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  vec3 ta = angle; //vec3( -0.5, -0.4, 0.5 );
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  // camera-to-world transformation
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  mat3 ca = setCamera( ro, ta, 0.0 );