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remove outdated comments

or rather, move the original commented code to where it should be,
removing the fixed values which are now replaced by parameters.
Lucas Stadler 10 年之前
父節點
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834ecf166c
共有 1 個文件被更改,包括 2 次插入3 次删除
  1. 2 3
      glsl/raymarching.js

+ 2 - 3
glsl/raymarching.js

@ -164,9 +164,8 @@ void main() {
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  float time = 15.0 + 0.0; // iGlobalTime
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  // camera	
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  //vec3 ro = vec3(1.0, 2.0, -1.0); //vec3( -0.5+3.2*cos(0.1*time + 6.0*mo.x), 1.0 + 2.0*mo.y, 0.5 + 3.2*sin(0.1*time + 6.0*mo.x) );
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  vec3 ro = origin;
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  vec3 ta = angle; //vec3(0.0); //vec3( -0.5, -0.4, 0.5 );
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  vec3 ro = origin; //vec3( -0.5+3.2*cos(0.1*time + 6.0*mo.x), 1.0 + 2.0*mo.y, 0.5 + 3.2*sin(0.1*time + 6.0*mo.x) );
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  vec3 ta = angle; //vec3( -0.5, -0.4, 0.5 );
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  // camera-to-world transformation
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  mat3 ca = setCamera( ro, ta, 0.0 );