Sfoglia il codice sorgente

add a stub/unused iGlobalTime uniform

Lucas Stadler 10 anni fa
parent
commit
8ca3efd90e
1 ha cambiato i file con 2 aggiunte e 0 eliminazioni
  1. 2 0
      glsl/raymarching.js

+ 2 - 0
glsl/raymarching.js

@ -229,10 +229,12 @@ void main() {
229 229
  
230 230
  var aPosition = gl.getAttribLocation(program, 'aPosition');
231 231
  var iResolution = gl.getUniformLocation(program, 'iResolution');
232
  var iGlobalTime = gl.getUniformLocation(program, 'iGlobalTime');
232 233
  var iMouse = gl.getUniformLocation(program, 'iMouse');
233 234
  
234 235
  gl.vertexAttrib2f(aPosition, 0.0, 0.0);
235 236
  gl.uniform2f(iResolution, canvas.width, canvas.height);
237
  gl.uniform1f(iGlobalTime, 0.0);
236 238
  gl.uniform3f(iMouse, 0.0, 0.0, 0.0);
237 239
  
238 240
  // two triangles