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add a stub/unused iGlobalTime uniform

Lucas Stadler 10 年 前
コミット
8ca3efd90e
共有1 個のファイルを変更した2 個の追加0 個の削除を含む
  1. 2 0
      glsl/raymarching.js

+ 2 - 0
glsl/raymarching.js

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  var aPosition = gl.getAttribLocation(program, 'aPosition');
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  var aPosition = gl.getAttribLocation(program, 'aPosition');
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  var iResolution = gl.getUniformLocation(program, 'iResolution');
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  var iResolution = gl.getUniformLocation(program, 'iResolution');
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  var iGlobalTime = gl.getUniformLocation(program, 'iGlobalTime');
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  var iMouse = gl.getUniformLocation(program, 'iMouse');
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  var iMouse = gl.getUniformLocation(program, 'iMouse');
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  gl.vertexAttrib2f(aPosition, 0.0, 0.0);
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  gl.vertexAttrib2f(aPosition, 0.0, 0.0);
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  gl.uniform2f(iResolution, canvas.width, canvas.height);
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  gl.uniform2f(iResolution, canvas.width, canvas.height);
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  gl.uniform1f(iGlobalTime, 0.0);
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  gl.uniform3f(iMouse, 0.0, 0.0, 0.0);
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  gl.uniform3f(iMouse, 0.0, 0.0, 0.0);
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  // two triangles
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  // two triangles