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@ -316,10 +316,10 @@
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316
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316
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gl.uniformMatrix4fv(program.transform, false, transform([+3.0, 0.0, 2]));
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317
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317
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gl.drawArrays(gl.TRIANGLES, 0, 6 * 6);
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318
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318
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319
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gl.uniformMatrix4fv(program.transform, false, transform([+0.0, +2.0, 2]));
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319
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gl.uniformMatrix4fv(program.transform, false, transform([+0.0, +3.0, 2]));
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320
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320
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gl.drawArrays(gl.TRIANGLES, 0, 6 * 6);
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321
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321
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322
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gl.uniformMatrix4fv(program.transform, false, transform([+0.0, -2.0, 2]));
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322
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gl.uniformMatrix4fv(program.transform, false, transform([+0.0, -3.0, 2]));
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323
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323
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gl.drawArrays(gl.TRIANGLES, 0, 6 * 6);
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324
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324
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325
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325
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gl.uniform4f(program.color, -1, -1, -1, 0);
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