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@ -164,9 +164,8 @@ void main() {
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164
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164
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float time = 15.0 + 0.0; // iGlobalTime
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165
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165
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166
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166
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// camera
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167
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//vec3 ro = vec3(1.0, 2.0, -1.0); //vec3( -0.5+3.2*cos(0.1*time + 6.0*mo.x), 1.0 + 2.0*mo.y, 0.5 + 3.2*sin(0.1*time + 6.0*mo.x) );
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168
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vec3 ro = origin;
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169
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vec3 ta = angle; //vec3(0.0); //vec3( -0.5, -0.4, 0.5 );
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167
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vec3 ro = origin; //vec3( -0.5+3.2*cos(0.1*time + 6.0*mo.x), 1.0 + 2.0*mo.y, 0.5 + 3.2*sin(0.1*time + 6.0*mo.x) );
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168
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vec3 ta = angle; //vec3( -0.5, -0.4, 0.5 );
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170
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169
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171
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170
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// camera-to-world transformation
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172
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mat3 ca = setCamera( ro, ta, 0.0 );
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